167. Word and object
That is
boring, since it precludes novelty and surprise, scary even, since it imprisons
us.
As analysed
by Braver[1],
Wittgenstein and Heidegger, and before them David Hume, turned the logic
around. Practice, action and habit in the world are primary, in time, origin
and quality, and ideas and meanings arise from them, as frozen frames,
snapshots cut from a film. Thinking is a response to action, and then also a
basis for further action. Most of the time, competence is tacit; we have no
reflective awareness of what we are doing. Meaning is not analytic, applying to
independent items, but holistic: words have meanings in constellations of words
in expressions. Meaning depends on the context of action. Meaning is not
substantial but functional. To understand the meaning of a word one should look
at how it is used. For this, Wittgenstein used the term ‘language game’.
Meaning is a role in that game, and meanings vary across language games.
There is no
rock bottom, absolute, unambiguous, context-independent, constant meaning. In
justifying what we say or do we reach a point where one can only say: this is
how we do it. Meanings and considerations of validity or justification are
relative to a language game. As in chess one can say that a move is legitimate
or not, while it does not make sense to ask whether chess is true.
It is
meaningless to talk of the justification of linguistic conventions by
describing what is represented, because any such justification presupposes the
conventions. We cannot talk of what transcends our talk.
By
postulating meanings independently from practice we impose a separation between
subject and world and then question how meaning is connected to the world.
I
sympathise with this analysis, but the problem now is this. One of the most
pervasive and tenacious language games is to talk about things in the world,
designated by words, in a separation of subject and world. If old philosophical
intuitions arise from that game, and if language games form the basis for
judging validity, aren’t those intuitions valid? Either old philosophy is
justified or there is something not quite right with the story of language
games.
So, where
do we go from here, with what theory of meaning? I have discussed my view in
earlier items of this blog, and I will return to it in a following item. I
propose that it is entirely reasonable to use words to refer to things, as more
or less independent entities, apart from practices. That is what we use
language for.
As I argued
before, a problem arises only when we use intuitions from objects moving in
time and space metaphorically to grasp abstract concepts such as meaning,
identity, knowledge, concepts, culture, etc. I called this the ‘object bias’.
Meanings
themselves are not like objects moving in time and space. A word when shifted
from one sentence to another shifts its meaning.
As I
discussed earlier, in items 146 and 148 in this blog, a second problem with the
story of language games is that it appears to imply radical relativism. If
meanings are tied to language games and have no sense outside them, does that
mean that meanings are incommensurable between language games, and that
debate between them is hopeless? Or do meanings allow for some connection
between games?
In different language games, some words are often the same. Their meanings vary with the game but are nevertheless connected, in the process of meaning development. Could this not yield a bridge between the games? The rules of chess and draughts differ, but they can be compared. Wittgenstein used the notion of ‘family resemblance’. That may apply to la
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